This page tracks the official How to Fish update history. All entries below are transcribed from the official Steam community announcements by developer Dazed Games (Carl-Vilhelm & Melvin), listed from the newest patch to launch. Source: steamcommunity.com official announcements.
☁️ Patch 1.0.12 — Steam Cloud Support Sep 4, 2026
Probably the last bugfix patch before content updates begin.
NEW
- Save files are now stored through Steam Cloud. Play and exit How to Fish on the PC you saved on once to upload them to the cloud.
CHANGES
- Rebalanced the piranha.
- Nerfed the tuna slightly.
- Limited velocity on items, hopefully making items harder to lose.
- Updated MetaVoice to 4.3, fixing some voice-chat bugs.
FIXED
- FishNet no longer overrides your max FPS when joining a lobby.
- Music is now preloaded so it no longer lag-spikes when buying the first radio.
- Final boss now takes damage from explosives even when landing on its tail.
🎮 Patch 1.0.11 — Steam Deck Verified & GeForce NOW Sep 1, 2026
Another patch focused on stability and extra platform support.
NEW
- How to Fish is now playable through GeForce NOW.
- How to Fish is now fully Steam Deck Verified.
- Added an option to toggle aiming.
- Added an option to toggle sprinting.
- Added an option to hold to attack.
- Added an option to toggle nametags.
CHANGES
- Save files are always checked for corruption before loading, and now keep backups.
- Slightly moved the roulette table on Island 6.
- Changed dropped-item dot colors so weapons are easier to find: weapons are now orange and dead players are turquoise.
- You now die from your own explosives even with friendly fire disabled.
- Removed the purchasable iron sight (players only bought it by mistake).
- You can no longer downgrade from suppressor to compensator.
FIXED
- Inventory bug on join that made players invisible.
- Items must now have been held once before they can be sold.
- Drip parrotfish not being cooked.
- Hands sometimes teleporting instead of moving smoothly to a picked-up item.
🎨 Patch 1.0.10 — Fanart & Ground Item Saving Aug 27, 2026
NEW
- Weapons and tools now get cleaned from cooking when dipped in water.
- Items dropped on the ground are now saved between sessions (up to 64 total), prioritizing weapons, tools, quest items and creatures.
- Added a fanart channel to the community Discord.
CHANGES
- Nerfed the anglerfish slightly (it had too much health).
FIXED (selected)
- Beer no longer bleeds when punched.
- Bug where you could die to a tuna, spawn an albatross, and become unable to respawn.
- Rich-text chat exploit by griefers; roulette ball clipping through the wheel and infinite ticking at high values.
- Removed the confusing death-position X marker from the radar.
⚖️ Patch 1.0.9 — Difficulty Modes Aug 24, 2026
NEW
- Added an option to change difficulty both in the main menu and in-game (default unchanged).
- Easy mode: all creatures have 25% less health and deal 50% less damage.
- Hard mode: all creatures have 25% more health and deal 25% more damage.
- Added a short Steam connection debug in the main menu.
FIXES
- Addressed save files being corrupted.
🎛️ Patch 1.0.8 Aug 24, 2026
A tiny bugfix patch.
FIXES
- PlayStation controller glyphs now display correctly.
- Linked the fire sizzling sound to the FX volume slider so it actually changes.
💾 Patch 1.0.6 — Save Reliability Aug 23, 2026
FIXES
- Checks the save file before loading, so fake servers named "Game Name" no longer appear.
- No longer saves when the application crashes; it saves on the Save, Main Menu, and Quit buttons (still autosaving every minute).
🎣 1,000,000 Fishermen in 2 Days Aug 23, 2026
The developers announced the game had reached 1 million players within two days of release, thanking the community and confirming more content and bug fixes were coming.
🔧 Patch 1.0.5 — QoL & Private Lobbies Aug 22, 2026
NEW
- Added options to invert the X and Y look axes.
- Added the option to host a private lobby joinable only by invite.
- Added the option to change session type in server settings while in-game (requires restart).
CHANGES
- Changed the minimum locked FPS from 50 to 30.
FIXES
- Fixed a bug letting players travel to any island without unlocking them.
- Fixed slot-machine skins appearing invisible while rolling at 4K resolution.
- Fixed the "all drip creatures" achievement unlocking a creature late; griefers can no longer instantly end the game when joining.
🐡 Patch 1.0.4 — 8-Player Lobbies & Balance Aug 21, 2026
CHANGES
- Added support for up to 8-player lobbies.
- Nerfed the Pufferfish.
- Nerfed the Whale.
- Made the intended path up to the final island easier to see.
FIXES
- Black screen when trying to join a lobby and gray screen on startup.
- Permanent boss timer on screen, underwater effects in the main menu, and permanent revive text.
- Disallowed special characters in server names (they broke the save file); fixed the "kill final boss with bare hands" achievement.
🚀 How to Fish Launches Aug 20, 2026
How to Fish launched on Steam on August 20, 2026 at a 38% launch discount for one week. It is a 1–4 player physics-based fishing simulator by Dazed Games.
Source: steamcommunity.com official announcements (Dazed Games). Dates are converted from the announcement timestamps.